[Rhodes22-list] Escape from Experiment Island

rhendy rhendy@earthlink.net
Thu, 9 Jan 2003 21:13:24 -0500


Ron,
   I agree.  The question is, when (in the sequence of things) did they
first see the cars?  (As a side note, I saw the cars a week earlier on the
island....Their episode was actually shot as episode three, but for some
reason was run first on television.  Therefore, these folks were actually on
the island AFTER we were and WE saw the cars sitting out behind the castle
waiting to be used in the "Next" episode.)  Did they know, at the Forge,
that they were going to be working with CV2s?  My guess is: probably not.
The significance of the manual would have been hard to overlook.  Having
said that, the Forge is a classic example of sensory overload.  People do
strange things when they are faced with too many pieces of information and
too little time to process it......as you will see in our episode.
Fair Winds,

Bob Hendrickson
S/V Getaway

----- Original Message -----
From: "Ronald Lipton" <lipton@sprynet.com>
To: "The Rhodes 22 mail list" <rhodes22-list@rhodes22.org>
Sent: Thursday, January 09, 2003 11:36 AM
Subject: Re: [Rhodes22-list] Escape from Experiment Island


> I enjoyed the show too, although I think "Junkyard Wars"
> allows for more creativity.  The teams seem to be led to
> the solutions designed by the producers.
> It  seems as if the amount of work per day was rather
> small.  Moving the cars out of sand must have taken less
> than an hour.  Hopefully the format will be tuned up as the
> show progresses.  The section in the tool shed is also
> a bit odd.  If they haven't seen the cars how are they
> supposed to pick the shop manual?
>
> Ron
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