[Rhodes22-list] Raven's Spinnaker - Sailing When It's Gusty

Mark Kaynor rhodes22-list@rhodes22.org
Mon, 9 Sep 2002 10:31:20 -0400


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Yeah. We were focused on "posing" the boat for the camera and weren't =
really paying attention to much else when the puff hit us. But I thought =
it made a great picture. Thanks for the suggestions and I'll start =
paying closer attention to the oncoming puffs. We're on a lake in the =
mountains and the wind tends to be pretty squirrely up here. I know to =
watch for the ripples to anticipate the gusts, but I've not gotten the =
"header or lift" prediction down yet.=20

Mark Kaynor
  ----- Original Message -----=20
  From: Roger Pihlaja=20
  To: rhodes22-list@rhodes22.org=20
  Sent: Monday, September 09, 2002 9:29 AM
  Subject: [Rhodes22-list] Raven's Spinnaker - Sailing When It's Gusty


  Mark,

  As long as the wind isn't so light that you are having trouble keeping =
the cruising spinnaker inflated, you should both stay on the windward =
side.  However, in real light air, it helps to have one or more of the =
crew sit on the leeward side so the boat will heel a bit.  A slight =
amount of heeling will allow the weight of the spinnaker's sailcloth & =
sheets to help keep the big headsail inflated & prevent it from slatting =
around.  That way, when a puff of air comes your way, the spinnaker will =
already be fully inflated & ready to extract every possible foot-pound =
of kinetic energy from the wind.  A collapsed spinnaker is almost =
useless.

  FYI, if you are sitting on the windward side & the gusts of wind are =
still making you heel this much, then you should change your strategy =
slightly.  You should be scanning the water out to windward looking for =
the telltale dark patches on the water, ripples on the water, or "cat's =
paws" moving toward you.  These are usually the only visible signs that =
a puff of wind is coming your way.  Very often, these puffs of wind will =
have a slightly different direction than the average breeze.  With =
experience, you will learn to estimate whether the puff's wind direction =
will help or hinder your progress to windward by close inspection of the =
pattern of ripples on the water as it closes in on you.  If the new wind =
direction is more on the bow than the average wind direction, then the =
puff will hinder you & it is called a "header".  If the new wind =
direction is away from the bow, the puff will help you & it is called a =
"lift".  You were close reaching in the photos.  So, assuming you are =
trying to make optimium progress to windward:=20

  If the puff is a header:

  Just before the puff hits you, the helmsman bears off the wind (steers =
slightly to leeward).  If the puff isn't too strong, then the boat will =
continue close reaching right thru the puff.  After the puff passes by, =
the helmsman, returns to the original steering bearing as the wind =
resumes its average strength & direction.  By making this slight course =
change, the maximum possible kinetic energy is extracted from this puff =
of wind & the boat maintains optimum windward progress.

  If the puff is too strong to keep the boat on its feet (It's heeling =
too much), then the mainsail's traveller should be let out. (i.e. Let =
the traveller car slide from the midpoint on the track towards the =
leeward end)  At the same time, the spinnaker sheet should be let out =
enough to keep the mainsail from being backwinded.  After the puff has =
passed, the helmsman returns the boat to its original course & the =
mainsail & spinnaker sheets are trimmed in to suit.

  If the puff is a lift:

  Just before the puff hits you, the helmsman heads up (steers slightly =
to windward).  If the puff isn't too strong, then the boat will continue =
close reaching right thru the puff.  However, because of the course =
change, the boat is making much better progress to windward than would =
be possible given the average wind speed & direction (Lifts are "good" & =
Headers are "bad").  After the puff passes by and the boat starts to =
slow, the helmsman returns to the original course.  Again, by making =
this slight course change, the maximum possible kinetic energy is =
extracted from the puff of wind.

  If the puff is too strong to keep the boat upright, then you have a =
choice with a lift.  You can either head up & let out the traveller & =
spinnaker sheet as before with a strong header.  Or, you can maintain =
your original course & let out the traveller & spinnaker sheets.  In =
this second option, when the lift hits you, the point of sail will =
change from a close reach to a beam reach or perhaps even a broad reach =
if the wind is really flucky.  If the sails are pretrimmed for the new =
point of sail, the boat will instantly accelerate. (WARNING: HIGHLY =
ADDICTIVE!!!)  Quite often, this is the better option in light air.

  If you are just out sailing to no place in particular & want to =
exploit the puff to the maximum extent on a light air day:

  The fastest point of sail with a spinnaker is a broad reach. (Apparent =
wind coming from behind at an angle over the transom)  So, when you see =
the puff coming, the helmsman should bear off or head up as appropriate =
for the expected new wind direction.  The sails should be trimmed for =
broad reaching just before the puff reaches you .  Quite often, this =
technique will enable the boat to surf for several boat lengths even =
after the puff passes by.  It's good to have ol Mo (the boat's momentum) =
on your side!

  The key is to always have the boat on the proper heading with the =
sails pretrimmed before the puff gets to you.  You want to sail in =
preactive, not reactive mode.   =20

  Spinnakers are really fun aren't they?

  Roger Pihlaja
  S/V Dynamic Equilibrium

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<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Yeah. We were focused on "posing" the =
boat for the=20
camera and weren't really paying&nbsp;attention to much else when the =
puff hit=20
us. But I thought it made a great picture. Thanks for the suggestions =
and I'll=20
start paying closer attention to the oncoming puffs. We're on a lake in =
the=20
mountains and the wind tends to be pretty squirrely up here. I know to =
watch for=20
the ripples to anticipate the gusts, but I've not gotten the "header or =
lift"=20
prediction down yet. </FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Mark Kaynor</FONT></DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
  <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
  <DIV=20
  style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
  <A title=3Dcen09402@centurytel.net =
href=3D"mailto:cen09402@centurytel.net">Roger=20
  Pihlaja</A> </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A =
title=3Drhodes22-list@rhodes22.org=20
  =
href=3D"mailto:rhodes22-list@rhodes22.org">rhodes22-list@rhodes22.org</A>=
 </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Monday, September 09, =
2002 9:29=20
  AM</DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> [Rhodes22-list] =
Raven's=20
  Spinnaker - Sailing When It's Gusty</DIV>
  <DIV><BR></DIV>
  <DIV><FONT face=3DArial size=3D2>Mark,</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>As long as the wind isn't so light =
that you are=20
  having trouble keeping the cruising spinnaker inflated, you should=20
  both&nbsp;stay on the windward side.&nbsp; However, in real light air, =
it=20
  helps to have one or more of the crew&nbsp;sit on the leeward side so =
the boat=20
  will heel a bit.&nbsp;&nbsp;A slight amount of heeling&nbsp;will allow =
the=20
  weight of the spinnaker's sailcloth &amp; sheets&nbsp;to help =
keep&nbsp;the=20
  big headsail&nbsp;inflated &amp; prevent it from slatting =
around.&nbsp; That=20
  way, when a puff of air comes your way, the spinnaker will already be =
fully=20
  inflated &amp; ready to extract every possible foot-pound of kinetic =
energy=20
  from the wind.&nbsp; A collapsed spinnaker is almost =
useless.</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>FYI, if you are sitting on the =
windward side=20
  &amp; the gusts of wind are still making you heel this much, then you =
should=20
  change your strategy slightly.&nbsp; You should be scanning the water =
out to=20
  windward looking for the telltale dark patches on the water, ripples =
on the=20
  water, or "cat's paws" moving toward you.&nbsp; These are =
usually&nbsp;the=20
  only visible signs that a puff of wind is coming your way.&nbsp; Very =
often,=20
  these puffs of wind will have a slightly different direction than the =
average=20
  breeze.&nbsp; With experience, you will learn to estimate whether the =
puff's=20
  wind direction will help or hinder your progress to windward by close=20
  inspection of the pattern of ripples on the water as it closes in on=20
  you.&nbsp; If the new wind direction is more on the bow than the =
average wind=20
  direction, then the puff will hinder you &amp; it is called a =
"header".&nbsp;=20
  If the new wind direction is away from the bow, the puff will help you =
&amp;=20
  it is called a "lift".&nbsp; You were close reaching in the =
photos.&nbsp; So,=20
  assuming you are trying to make optimium progress to windward: =
</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2><STRONG>If the puff is a=20
  header:</STRONG></FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>Just before the puff hits you, the =
helmsman bears=20
  off the wind (steers slightly to leeward).&nbsp; If the puff isn't too =
strong,=20
  then the boat will continue close reaching right thru the puff.&nbsp; =
After=20
  the puff passes by, the helmsman, returns to the original steering =
bearing as=20
  the wind resumes its average strength &amp; direction.&nbsp; By making =
this=20
  slight course change, the maximum possible kinetic energy is extracted =
from=20
  this puff of wind &amp; the boat maintains optimum windward=20
  progress.</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>If the puff is too strong to keep the =
boat on its=20
  feet (It's heeling too much), then the mainsail's traveller should be =
let out.=20
  (i.e. Let the traveller car slide from the midpoint on the track =
towards the=20
  leeward end)&nbsp; At the same time, the&nbsp;spinnaker sheet should =
be let=20
  out enough to keep the mainsail from being backwinded.&nbsp; After the =
puff=20
  has passed, the helmsman returns the boat to its original course &amp; =
the=20
  mainsail &amp; spinnaker sheets are trimmed in to suit.</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2><STRONG>If the puff is a=20
  lift:</STRONG></FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>Just before the puff hits you, the =
helmsman heads=20
  up (steers slightly to windward).&nbsp; If the puff isn't too strong, =
then the=20
  boat will continue close reaching right thru the puff.&nbsp; However, =
because=20
  of the course change, the boat is making much better progress to =
windward than=20
  would be possible given the average wind speed &amp; direction (Lifts =
are=20
  "good" &amp; Headers are "bad").&nbsp; After the puff passes by and =
the boat=20
  starts to slow, the helmsman returns to the original course.&nbsp; =
Again, by=20
  making this slight course change, the maximum possible kinetic energy =
is=20
  extracted from the puff of wind.</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>If the puff is too strong to keep the =
boat=20
  upright, then you have a choice with a lift.&nbsp; You can either head =
up=20
  &amp; let out the traveller &amp; spinnaker sheet as before with a =
strong=20
  header.&nbsp; Or, you can maintain your original course &amp; let out =
the=20
  traveller &amp; spinnaker sheets.&nbsp; In this second option, when =
the lift=20
  hits you, the point of sail will change from a close reach to a beam =
reach or=20
  perhaps even a broad reach if the wind is really flucky.&nbsp; If the =
sails=20
  are pretrimmed for the new point of sail, the boat will instantly =
accelerate.=20
  (WARNING: HIGHLY ADDICTIVE!!!)&nbsp; Quite often, this is the better =
option in=20
  light air.</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2><STRONG>If you are just out sailing =
to no place=20
  in particular&nbsp;&amp; want to exploit the puff to the&nbsp;maximum =
extent=20
  on a light air day:</STRONG></FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>The fastest point of sail with a =
spinnaker is a=20
  broad reach. (Apparent wind coming from behind at an angle over the=20
  transom)&nbsp; So, when you see the puff coming, the helmsman should =
bear off=20
  or head up as appropriate for the expected new wind direction.&nbsp; =
The sails=20
  should be trimmed&nbsp;for broad reaching just before the puff reaches =

  you&nbsp;.&nbsp; Quite often, this technique will enable the boat to =
surf for=20
  several boat lengths even after the puff passes by.&nbsp; It's good to =
have ol=20
  Mo (the boat's momentum) on your side!</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>The key is to always have the boat on =
the proper=20
  heading with the sails pretrimmed before the puff gets to you.&nbsp; =
You want=20
  to sail in preactive, not reactive mode.&nbsp;&nbsp;&nbsp; =
</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>Spinnakers are really fun aren't=20
  they?</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>Roger Pihlaja</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2>S/V Dynamic=20
Equilibrium</FONT></DIV></BLOCKQUOTE></BODY></HTML>

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