[Rhodes22-list] Raven's Spinnaker - Sailing When It's Gusty

Roger Pihlaja rhodes22-list@rhodes22.org
Mon, 9 Sep 2002 11:56:02 -0400


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Mark,

No doubt about it.  That was a great shot.

The ripples on the water are aligned perpendicular to the direction of =
travel of the gust of wind.  However, the wind gust is basically a =
little pocket of turbulence, so all the ripples aren't pointed in =
exactly the same direction.  This slight amount of randomness can make =
discerning the average direction a little difficult for a beginner.  =
With practice you will learn how to mentally "average" the pattern of =
ripples to estimate the direction of the puff.  One way to practice this =
skill is to observe the pattern of ripples coming in, make your best =
guess as to the average; but, don't do anything on board the boat.  =
Instead, let the puff hit you & observe the masthead wind indicator or =
sail tell tales.  With this kind of instant feedback, you'll soon pick =
up this skill & be calling lifts & headers like a pro.

Roger Pihlaja
S/V Dynamic Equilibrium  =20
  ----- Original Message -----=20
  From: Mark Kaynor=20
  To: rhodes22-list@rhodes22.org=20
  Sent: Monday, September 09, 2002 10:31 AM
  Subject: Re: [Rhodes22-list] Raven's Spinnaker - Sailing When It's =
Gusty


  Yeah. We were focused on "posing" the boat for the camera and weren't =
really paying attention to much else when the puff hit us. But I thought =
it made a great picture. Thanks for the suggestions and I'll start =
paying closer attention to the oncoming puffs. We're on a lake in the =
mountains and the wind tends to be pretty squirrely up here. I know to =
watch for the ripples to anticipate the gusts, but I've not gotten the =
"header or lift" prediction down yet.=20

  Mark Kaynor
    ----- Original Message -----=20
    From: Roger Pihlaja=20
    To: rhodes22-list@rhodes22.org=20
    Sent: Monday, September 09, 2002 9:29 AM
    Subject: [Rhodes22-list] Raven's Spinnaker - Sailing When It's Gusty


    Mark,

    As long as the wind isn't so light that you are having trouble =
keeping the cruising spinnaker inflated, you should both stay on the =
windward side.  However, in real light air, it helps to have one or more =
of the crew sit on the leeward side so the boat will heel a bit.  A =
slight amount of heeling will allow the weight of the spinnaker's =
sailcloth & sheets to help keep the big headsail inflated & prevent it =
from slatting around.  That way, when a puff of air comes your way, the =
spinnaker will already be fully inflated & ready to extract every =
possible foot-pound of kinetic energy from the wind.  A collapsed =
spinnaker is almost useless.

    FYI, if you are sitting on the windward side & the gusts of wind are =
still making you heel this much, then you should change your strategy =
slightly.  You should be scanning the water out to windward looking for =
the telltale dark patches on the water, ripples on the water, or "cat's =
paws" moving toward you.  These are usually the only visible signs that =
a puff of wind is coming your way.  Very often, these puffs of wind will =
have a slightly different direction than the average breeze.  With =
experience, you will learn to estimate whether the puff's wind direction =
will help or hinder your progress to windward by close inspection of the =
pattern of ripples on the water as it closes in on you.  If the new wind =
direction is more on the bow than the average wind direction, then the =
puff will hinder you & it is called a "header".  If the new wind =
direction is away from the bow, the puff will help you & it is called a =
"lift".  You were close reaching in the photos.  So, assuming you are =
trying to make optimium progress to windward:=20

    If the puff is a header:

    Just before the puff hits you, the helmsman bears off the wind =
(steers slightly to leeward).  If the puff isn't too strong, then the =
boat will continue close reaching right thru the puff.  After the puff =
passes by, the helmsman, returns to the original steering bearing as the =
wind resumes its average strength & direction.  By making this slight =
course change, the maximum possible kinetic energy is extracted from =
this puff of wind & the boat maintains optimum windward progress.

    If the puff is too strong to keep the boat on its feet (It's heeling =
too much), then the mainsail's traveller should be let out. (i.e. Let =
the traveller car slide from the midpoint on the track towards the =
leeward end)  At the same time, the spinnaker sheet should be let out =
enough to keep the mainsail from being backwinded.  After the puff has =
passed, the helmsman returns the boat to its original course & the =
mainsail & spinnaker sheets are trimmed in to suit.

    If the puff is a lift:

    Just before the puff hits you, the helmsman heads up (steers =
slightly to windward).  If the puff isn't too strong, then the boat will =
continue close reaching right thru the puff.  However, because of the =
course change, the boat is making much better progress to windward than =
would be possible given the average wind speed & direction (Lifts are =
"good" & Headers are "bad").  After the puff passes by and the boat =
starts to slow, the helmsman returns to the original course.  Again, by =
making this slight course change, the maximum possible kinetic energy is =
extracted from the puff of wind.

    If the puff is too strong to keep the boat upright, then you have a =
choice with a lift.  You can either head up & let out the traveller & =
spinnaker sheet as before with a strong header.  Or, you can maintain =
your original course & let out the traveller & spinnaker sheets.  In =
this second option, when the lift hits you, the point of sail will =
change from a close reach to a beam reach or perhaps even a broad reach =
if the wind is really flucky.  If the sails are pretrimmed for the new =
point of sail, the boat will instantly accelerate. (WARNING: HIGHLY =
ADDICTIVE!!!)  Quite often, this is the better option in light air.

    If you are just out sailing to no place in particular & want to =
exploit the puff to the maximum extent on a light air day:

    The fastest point of sail with a spinnaker is a broad reach. =
(Apparent wind coming from behind at an angle over the transom)  So, =
when you see the puff coming, the helmsman should bear off or head up as =
appropriate for the expected new wind direction.  The sails should be =
trimmed for broad reaching just before the puff reaches you .  Quite =
often, this technique will enable the boat to surf for several boat =
lengths even after the puff passes by.  It's good to have ol Mo (the =
boat's momentum) on your side!

    The key is to always have the boat on the proper heading with the =
sails pretrimmed before the puff gets to you.  You want to sail in =
preactive, not reactive mode.   =20

    Spinnakers are really fun aren't they?

    Roger Pihlaja
    S/V Dynamic Equilibrium

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<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Mark,</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>No doubt about it.&nbsp; That was a =
great=20
shot.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>The ripples on the water are aligned =
perpendicular=20
to the direction of travel of the gust of wind.&nbsp; However, the wind =
gust is=20
basically a little pocket of turbulence, so all the ripples aren't =
pointed in=20
exactly the same direction.&nbsp; This slight amount of =
randomness&nbsp;can make=20
discerning the average direction a little difficult for a =
beginner.&nbsp; With=20
practice&nbsp;you will learn how to mentally "average" the pattern of =
ripples to=20
estimate the direction of the puff.&nbsp; One way to practice this =
skill&nbsp;is=20
to observe the pattern of ripples coming in, make your best guess as to =
the=20
average; but, don't do anything on board the boat.&nbsp; Instead, let =
the puff=20
hit you &amp; observe the masthead wind indicator or sail tell =
tales.&nbsp; With=20
this kind of instant feedback, you'll soon pick up this skill &amp;=20
be&nbsp;calling lifts &amp;&nbsp;headers like a pro.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Roger Pihlaja</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>S/V Dynamic=20
Equilibrium&nbsp;&nbsp;&nbsp;</FONT></DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
  <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
  <DIV=20
  style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
  <A title=3Dmark@kaynor.org href=3D"mailto:mark@kaynor.org">Mark =
Kaynor</A> </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A =
title=3Drhodes22-list@rhodes22.org=20
  =
href=3D"mailto:rhodes22-list@rhodes22.org">rhodes22-list@rhodes22.org</A>=
 </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Monday, September 09, =
2002 10:31=20
  AM</DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: [Rhodes22-list] =
Raven's=20
  Spinnaker - Sailing When It's Gusty</DIV>
  <DIV><BR></DIV>
  <DIV><FONT face=3DArial size=3D2>Yeah. We were focused on "posing" the =
boat for=20
  the camera and weren't really paying&nbsp;attention to much else when =
the puff=20
  hit us. But I thought it made a great picture. Thanks for the =
suggestions and=20
  I'll start paying closer attention to the oncoming puffs. We're on a =
lake in=20
  the mountains and the wind tends to be pretty squirrely up here. I =
know to=20
  watch for the ripples to anticipate the gusts, but I've not gotten the =
"header=20
  or lift" prediction down yet. </FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>Mark Kaynor</FONT></DIV>
  <BLOCKQUOTE dir=3Dltr=20
  style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
    <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
    <DIV=20
    style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
    <A title=3Dcen09402@centurytel.net =
href=3D"mailto:cen09402@centurytel.net">Roger=20
    Pihlaja</A> </DIV>
    <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A =
title=3Drhodes22-list@rhodes22.org=20
    =
href=3D"mailto:rhodes22-list@rhodes22.org">rhodes22-list@rhodes22.org</A>=
=20
    </DIV>
    <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Monday, September 09, =
2002 9:29=20
    AM</DIV>
    <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> [Rhodes22-list] =
Raven's=20
    Spinnaker - Sailing When It's Gusty</DIV>
    <DIV><BR></DIV>
    <DIV><FONT face=3DArial size=3D2>Mark,</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2>As long as the wind isn't so light =
that you are=20
    having trouble keeping the cruising spinnaker inflated, you should=20
    both&nbsp;stay on the windward side.&nbsp; However, in real light =
air, it=20
    helps to have one or more of the crew&nbsp;sit on the leeward side =
so the=20
    boat will heel a bit.&nbsp;&nbsp;A slight amount of =
heeling&nbsp;will allow=20
    the weight of the spinnaker's sailcloth &amp; sheets&nbsp;to help=20
    keep&nbsp;the big headsail&nbsp;inflated &amp; prevent it from =
slatting=20
    around.&nbsp; That way, when a puff of air comes your way, the =
spinnaker=20
    will already be fully inflated &amp; ready to extract every possible =

    foot-pound of kinetic energy from the wind.&nbsp; A collapsed =
spinnaker is=20
    almost useless.</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2>FYI, if you are sitting on the =
windward side=20
    &amp; the gusts of wind are still making you heel this much, then =
you should=20
    change your strategy slightly.&nbsp; You should be scanning the =
water out to=20
    windward looking for the telltale dark patches on the water, ripples =
on the=20
    water, or "cat's paws" moving toward you.&nbsp; These are =
usually&nbsp;the=20
    only visible signs that a puff of wind is coming your way.&nbsp; =
Very often,=20
    these puffs of wind will have a slightly different direction than =
the=20
    average breeze.&nbsp; With experience, you will learn to estimate =
whether=20
    the puff's wind direction will help or hinder your progress to =
windward by=20
    close inspection of the pattern of ripples on the water as it closes =
in on=20
    you.&nbsp; If the new wind direction is more on the bow than the =
average=20
    wind direction, then the puff will hinder you &amp; it is called a=20
    "header".&nbsp; If the new wind direction is away from the bow, the =
puff=20
    will help you &amp; it is called a "lift".&nbsp; You were close =
reaching in=20
    the photos.&nbsp; So, assuming you are trying to make optimium =
progress to=20
    windward: </FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2><STRONG>If the puff is a=20
    header:</STRONG></FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2>Just before the puff hits you, the =
helmsman=20
    bears off the wind (steers slightly to leeward).&nbsp; If the puff =
isn't too=20
    strong, then the boat will continue close reaching right thru the=20
    puff.&nbsp; After the puff passes by, the helmsman, returns to the =
original=20
    steering bearing as the wind resumes its average strength &amp;=20
    direction.&nbsp; By making this slight course change, the maximum =
possible=20
    kinetic energy is extracted from this puff of wind &amp; the boat =
maintains=20
    optimum windward progress.</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2>If the puff is too strong to keep =
the boat on=20
    its feet (It's heeling too much), then the mainsail's traveller =
should be=20
    let out. (i.e. Let the traveller car slide from the midpoint on the =
track=20
    towards the leeward end)&nbsp; At the same time, the&nbsp;spinnaker =
sheet=20
    should be let out enough to keep the mainsail from being =
backwinded.&nbsp;=20
    After the puff has passed, the helmsman returns the boat to its =
original=20
    course &amp; the mainsail &amp; spinnaker sheets are trimmed in to=20
    suit.</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2><STRONG>If the puff is a=20
    lift:</STRONG></FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2>Just before the puff hits you, the =
helmsman=20
    heads up (steers slightly to windward).&nbsp; If the puff isn't too =
strong,=20
    then the boat will continue close reaching right thru the =
puff.&nbsp;=20
    However, because of the course change, the boat is making much =
better=20
    progress to windward than would be possible given the average wind =
speed=20
    &amp; direction (Lifts are "good" &amp; Headers are "bad").&nbsp; =
After the=20
    puff passes by and the boat starts to slow, the helmsman returns to =
the=20
    original course.&nbsp; Again, by making this slight course change, =
the=20
    maximum possible kinetic energy is extracted from the puff of=20
    wind.</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2>If the puff is too strong to keep =
the boat=20
    upright, then you have a choice with a lift.&nbsp; You can either =
head up=20
    &amp; let out the traveller &amp; spinnaker sheet as before with a =
strong=20
    header.&nbsp; Or, you can maintain your original course &amp; let =
out the=20
    traveller &amp; spinnaker sheets.&nbsp; In this second option, when =
the lift=20
    hits you, the point of sail will change from a close reach to a beam =
reach=20
    or perhaps even a broad reach if the wind is really flucky.&nbsp; If =
the=20
    sails are pretrimmed for the new point of sail, the boat will =
instantly=20
    accelerate. (WARNING: HIGHLY ADDICTIVE!!!)&nbsp; Quite often, this =
is the=20
    better option in light air.</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2><STRONG>If you are just out sailing =
to no place=20
    in particular&nbsp;&amp; want to exploit the puff to =
the&nbsp;maximum extent=20
    on a light air day:</STRONG></FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2>The fastest point of sail with a =
spinnaker is a=20
    broad reach. (Apparent wind coming from behind at an angle over the=20
    transom)&nbsp; So, when you see the puff coming, the helmsman should =
bear=20
    off or head up as appropriate for the expected new wind =
direction.&nbsp; The=20
    sails should be trimmed&nbsp;for broad reaching just before the puff =
reaches=20
    you&nbsp;.&nbsp; Quite often, this technique will enable the boat to =
surf=20
    for several boat lengths even after the puff passes by.&nbsp; It's =
good to=20
    have ol Mo (the boat's momentum) on your side!</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2>The key is to always have the boat =
on the=20
    proper heading with the sails pretrimmed before the puff gets to =
you.&nbsp;=20
    You want to sail in preactive, not reactive mode.&nbsp;&nbsp;&nbsp;=20
    </FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2>Spinnakers are really fun aren't=20
    they?</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2>Roger Pihlaja</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>S/V Dynamic=20
Equilibrium</FONT></DIV></BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>

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